Original date: May 26, 2022
Finally figured out how to make a teleporter that doesn’t destroy and respawn the player. Gotta put the player node into “sleeping”. Thanks to Traumfalke for that hint.
Added powerups and enemies to the 4th level and “Dalande” actually does its job now.
Also, after every mission (usually 3 levels) there is now an additional scene just to make a distinction between missions.
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