Original date: December 24, 2021
There was this really annoying issue with a click-sound every time the game loaded. I’m using three separate audio buses for volume control instead of a single one, and when it switched to this setup, there was a click that was not only extremely painful for headphone users, it sounded like it could also cause damage to speakers. To circumvent it, I had to mute the buses on load and unmute them again after the switch.
I added a materialize/dematerialize animation for the player when entering and exiting a level. Won’t be doing that for teleporters though, as I feel that would interrupt the gameplay too much.
The second mission is implemented. It probably needs some optimizing/balancing, but it’s there.
Also, the player can now die.
Happy Holidays everyone.
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