Original date: December 28, 2021

Okay, so the first boss is implemented. He now waits at the end of the third level and seems to work fine so far.

There’s still a couple of things in the game I’m not happy with, for example the behaviour of enemies in certain situations. They can take quite long to actually detect the player, and if they loose sight of the player, they sometimes just glitch out. I’ll try to tackle that next.