Testing out a few things, like the 3rd boss. Still buggy, for example it didn’t know when it was dead.

Also got an idea for the next boss. It’s not gonna just try and kill the player, rather it’ll try to capture them in between two parts or something like that. Would fit well with the story.

Anyway, here’s a video of a test fight with the 3rd boss. I might change the cover to something the boss can destroy (maybe some shields that eventually break down and, after a few seconds, appear again).
In the end the boss disappears into the wall. That is not a glitch, the boss found a piece of fake wall which I put there to test something else, and forgot to remove.