Original date: November 22, 2021
Implemented the HUD. From left to right: shields (drops when the player takes damage, duh), below that is hull integrity (starts dropping if shields are depleted), slots for key cards, minimap (not implemented yet), currently selected primary and secondary weapons + ammo, afterburner fuel and a “special” bar, which is currently used when the player has an invulnerability shield active.
The animation also shows an invulnerability shield. This one is the timed version, which makes you completely invulnerable for 30 20 seconds. There is also another version that simply absorbs a certain amount of damage until it disappears.

I may also implement a damage boost, but I’m not certain about that yet.
What you see in the video is the current sandbox level which I use to try out stuff. The small icons are pickups/powerups – ammo, fuel, shields, armor and so on.
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