Original post:
Yesterday I spent most of the time changing the buttons in the UI because, let’s be honest, they looked awful and didn’t really fit in. Also, having a disproportionate focus frame appear around a button once you clicked it, yeah, I hate that in Windows and hated it even more in the game.
The new buttons look fine and they light up when you click them. Had to make them multiple sizes because I didn’t want to remake all the windows, but it’s ok.
Also started working on the minimap, which I was able to finish today.
Positioned roughly in the center of the HUD, the minimap shows the current room in the center and 8 rooms (if present) surrounding it. Rooms not visited before will become visible the first time the player enters them. This is exactly how the minimap worked in ShadowWraith and I saw no reason to change that.
I will have to manually create each minimap as well as the parts to cover it, but the game determines on its own which minimap it has to load in at which time.
At this point I could actually put together a demo, which is my plan during Christmas leave.
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