Original post: December 18, 2021

Okay, so I figured out how to work around the display issue. I need to et HiDPI to true, and if the player has their UI scale set to anything other than 100%, they may need to right-click the game executable, select Properties, go to the Compatibility tab, click “change high DPI settings”, check “override high DPI scaling behaviour” and set it to “application”. That goes right into the readme.

In other news, more importantly, keybinds. The game was originally set to control the ship with the numpad and shoot with the space bar. It’s how most topdown games I played in my childhood, on Mac and on DOS/Windows, controlled. However nowadays that’s apparently strange and players may want to control the ship with the left hand. So we now have adjustable keybinds. I planned on introducing that later anyway, but it was pretty much the first thing that was mentioned during playtest, and it’s an easy fix, so…

I’m planning on adding gamepad support as well, however, my tests so far weren’t very satisfying. To me controlling the ship with the gamepad feels incredibly awkward.

Oh, and we also have volume control now. Yay.